设计模式是优秀的、可修改的可重用方案,用于解决日常软件开发中的难题。这是第一本指导C#程序员如何使用设计模式的书。在书中,作者介绍了三大类(创建型、结构型和行为型)共23个模式,详细解释了如何用最常用的设计模式编写C#程序。
Preface
Acknowledgments
Part 1 Object-Oriented Programming in C#
Chapter 1 What Are Design Patterns?
Chapter 2 Syntax of the C# Language
Chapter 3 Writing Windows C# Programs
Chapter 4 Using Classes and Objects in C#
Chapter 5 Inheritance
Chapter 6 UML Diagrams
Chapter 7 Arrays,Files,and Exceptions in C#
Part 2 Creational Patterns
Chapter 8 The Simple Factory Pattern
Chapter 9 The Factory Method
Chapter 10 The Abstract Factory Pattern
Chapter 11 The Singleton Pattern
Chapter 12 The Builder Pattern
Chapter 13 The Prototype Pattern
Part 3 Structural Patterns
Chapter 14 The Adapter Pattern
Chapter 15 The Bridge Pattern
Chapter 16 The Composite Pattern
Chapter 17 The Decorator Pattern
Chapter 18 The Facde Pattern
Chapter 19 The Flyweight Pattern
Chapter 20 The Proxy Pattern
Part 4 Behavioral Patterns
Chapter 21 Chain of Responsibility
Chapter 22 The Command Pattern
Chapter 23 The Interpreter Pattern
Chapter 24 The Iterator Pattern
Chapter 25 The Mediator Pattern
Chapter 26 The Memento Pattern
Chapter 27 The Observer Pattern
Chapter 28 The State Pattern
Chapter 29 The Strategy Pattern
Chapter 30 The Template Method Pattern
Chapter 31 The Visitor Pattern
Bibliography
Index